The 13 th Doll is our passion project – a game that’s being made BY fans and FOR fans of The 7 thGuest Series. We’re extremely fortunate to be granted a license to sell the game as a retail game. It allows us to make the game we really want to make, to step up production budget and make a higher quality game for players to experience.” – Ryan HoltKamp, Project Lead, Attic Door Productions
Attic Door Productions has been granted a unique license to release their passion project as a retail game –their fan made game, The 13 th Doll, based on The 7 th Guest. To fund the completion of The 13 th Doll Attic Door is currently running a Kickstarter to raise for the money needed for development costs.
The 7th Guest was a horror/puzzle game released in 1992 by Trilobyte, Inc. It was a groundbreaking PC game that was critically and commercially successful due to, in part, storytelling that used live actors in full motion video – a first for video games at that time. A sequel, The 11th Hour was released in 1995. Unfortunately, Trilobyte went out of business soon afterward. Several attempts have been made to create a subsequent sequel since Trilobyte’s closure but none have been successful.
Frustrated by this, a group of fans have decided to take matters into their own hands. They banded together to create their own game, titled The 13th Doll: A Fan Game of The 7th Guest , and created a company called Attic Door Productions to produce it. The team’s passion for this project garnered the attention of a reformed Trilobyte.
As the owners of the rights to The 7th Guest franchise, Trilobyte offered Attic Door Productions a licensing deal that allows The 13th Doll to be sold as a retail game. This is an unprecedented, historic deal – many fan made games have been created, but never before has one been granted the rights to be sold commercially. If there were ever a Cinderella story in game development history, this is it.
With the opportunity to make a commercial game, Attic Door wants to create a game that honors its legacy but is up to the standards of today’s gamers. In short, this licensing agreement not only allows a group of lifelong gamers the chance to pay respect one of their favorite games, it allows them the chance to become professional game developers.
And you can help by contributing to their Kickstarter –https://www.kickstarter.com/projects/64161490/the-13th-doll-a-fan-game-of-the-7th-guest
Tendrils of smoke rose from the Ghoul’s jacket as he crawled through the dark forest. A wracking cough hit him and he stopped on all fours as spasms squeezed his torso, and his lungs struggled to force out the last of the smoke.
Hell was fire.
He remembered coughing another time, as the green gas filled the death chamber. His body convulsed as the ghost of that pain gripped his chest and guttural sounds filled the woods. His head drooped like a dog’s and foam dripped onto the dead leaves.
Even in Hell he was abandoned. Apostate. Loathed.
Slowly he stood, a mass of gangly limbs, arms and legs too long for his torso. His head was bald and oddly shaped, and his eyebrows were singed off, making him appear even stranger. His burial suit was soot covered, the jacket split up the back, pants ripped at the knees.
His name was John Smith, but they used to call him something else.
He wiped his mouth with the back of his hand and absently smeared the slime across the lapel of his jacket. Images flashed through his mind, but they were elusive and he could not make sense of them. Only the last image, of two men leaving him to burn.
He staggered through the trees, leaving the fire behind him. A low, animal cunning drove him away from the light, knowing that others would come.
As he moved away from the blaze, he could see less and less. His ears played odd tricks on him, blending his own asthmatic wheeze with the rustle of tree branches in the wind and the crackle of dry leaves underfoot.
Donny Lee tapped the brakes and downshifted the Harley when his headlight beam caught the moving shape by the road. For a split second he thought it might be a deer and he wondered if this might be his lucky night, but the shape moved and he realized that he was seeing a man crawling on all fours, as if he had just tumbled downhill into the road.
“Shit,” he said, making it two syllables. He cut to the shoulder and slid to a stop, the pipes burbling and popping with heat as he shut the bike down.
“Hey, you okay?”
Donny Lee kicked down the stand, then swung his leg off the bike. He fished in his saddlebags and came up with a heavy, police-style flashlight.
Stepping into the road, he panned the bright beam around, advancing behind the light. The only sounds were the clack of his boot heels on the tar and the gentle ticking of the motorcycle’s engine as it cooled.
Donny Lee stopped and aimed the beam into the ditch beyond the shoulder.
“Hey, is anybody there?”
Nothing. The trees sighed in the wind and he heard a skittering sound as leafless branches rubbed together.
“Sonofabitch,” he muttered, and a cold chill ran down his spine. Donny Lee had grown up in the mountains and loved the solitude of a night ride, but right then, he very much would have preferred the bustle and lights of a big city. Little Rock, maybe, or even Nashville. Anything seemed better than this lonely stretch of road.
“Look, if you’re hurt, make a noise or something,” he said, louder this time.
Donny Lee dragged his flashlight beam along the tree line where he thought the person must have come from and something moved . . . but it was just the play of shadow from his light. An ugly smell came his way, like shit mixed with something worse. The tiny hairs on the back of his neck lifted.
“Okay, well, fuck you!” he shouted at the darkness, and spun around to his bike—
Donny Lee caught a glimpse of a wildly flapping shadow rushing at him before a pale hand grabbed him by the throat and squeezed. He swung the flashlight but his wrist smacked into another hand with a crack like wood striking wood. Impossibly long fingers caught his wrist like a vise while the hand on his throat squeezed.
Donny Lee, who had been in almost as many barroom brawls as he claimed, brought his knee up sharply and felt it connect. For a wild moment he thrashed and bucked and thought he might pull free, then the hand on his throat jerked him up onto his toes and he saw the pale man’s mouth gape wide and jump forward at his face. Unbelievable pain exploded in his nose as the other man’s teeth clamped on it and Donny Lee shrieked. The hand on his throat pushed him away as the teeth on his nose pulled back, straining, until his nose gave with a tearing sound of flesh and cartilage. The red fountain spewing from the middle of his face transcribed an arc in the air as Donny Lee slammed back onto the road.
He made panicked, bubbling sounds as he tried to breathe through his crushed throat. The pain in the center of his face was a roar, drowning out his ability to think. He scrabbled backward, spewing blood.
There were no thoughts of his Harley, so close, or of his barroom fights, or of jacking a deer on the side of the road. He was reduced to one thought: escape.
A long shadow stretched across him as something blocked the light. Donny Lee felt his bladder release and a warm liquid filled his jeans as he looked up to see the tall man walking towards him.
He tried to say, “No,” but all that emerged was a moist, mewling sound as long fingers with dirt-encrusted nails reached down for him.
The last thing Donny Lee saw was a toothy white grin gleaming from between bloodstained lips.
The Ghoul stood up from the corpse, his face and neck coated with blood. The dead man’s throat was a red ruin where the Ghoul had laboriously torn it open with his sadly inadequate teeth. He had lapped up what blood he could, but the heart had ceased pumping and the blood had ceased flowing.
Still, he felt refreshed and he tilted his head back, grinning in pleasure. His mind was muddy, but getting something to eat helped. He wiped a sleeve across his bloody mouth, but froze halfway through the act.
The Ghoul felt odd. He had spent half of his life deeply medicated, and those familiar sensations didn’t alarm him. But there was something else, a slippery slope leading down into a yawning blackness.
He sat down on the road and began singing quietly, though anyone listening would be hard-pressed to identify it as such. Certainly not Donny Lee, with his limited repertoire of country western jukebox ballads, a repertoire severely curtailed on account of being dead.
A bolt of pain gripped the Ghoul’s head and his belly felt like it was squirming with snakes. He clapped both hands to the sides of his head.
“I’m not John Smith.”
But he was having trouble thinking . . .
He extended one long finger and traced his name in Donny Lee’s generous offering of blood.
He remembered the Priest and the route and the woman. He remembered the fire and the men who had left him to burn. He knew where they were going.
He stood up, knees popping, and clopped across the dark road to mount the waiting motorcycle. Thumbing the ignition to life (Donny Lee had kindly left the key in it), the Ghoul grinned as he pulled out into the road. Roaring off into the darkness, the split back of his burial jacket flared in the wind like wings.
John C. Foster’s Dead Men is a fascinating, entertaining and challenging new horror novel. As the subtitle, Libros De Inferno: Book One, makes clear it’s the first in a new trilogy. It’s a dynamic opening chapter, but it plays equally well as a single novel. The story arc wraps up nicely while leaving enough room for more of the story to be told. The book isn’t an easy read and there’s no room to get complacent and fall back on the familiar elements of the story. There are no familiar elements. Dead Men is a nightmarish road novel propelled through an America of dark and ugly places and strange and awful characters.
Without spending too much time describing the story, which I would have a tough time doing anyway, it is the tale of the Priest, Hoodoo Girl, Spike and four dead men named John Smith. Each Smith, who choose different monikers to clear things up, who have been executed for mass murder. They awake in an isolated and largely abandoned asylum, where they find each other and escape. They burn the asylum around them as they flee, starting a theme recurring throughout the book of the whoosh-hiss of a light and flame roaring to life in the darkness.
The John Smiths trip their way through a version of America similar to, though much darker and more weird than our own as they attempt to ascertain why they were resurrected and try to fulfill the task put to them by the mysterious puppet master, the Priest. The characters are bizarre and rarely well defined, the author striving for atmosphere and creepiness rather than depth and reality. This works for the most part as the majority of the players are transitory, only popping up for a short time to advance the main characters to the next point in the story.
The John Smiths are interesting and individual, two going by Alice and the Ghoul, and the Priest’s mysterious presence is compelling. The Butcher, Lum, the Director, the Doctor are just used in passing and have little substance. The weakest character is Spike, who plays a major part in the book’s second half, and never achieves the appeal of the others. The only slow points in the narrative are during those second half passages focusing on Spike.
The world these characters inhabit is very dark, both in the literal and figurative sense. Everything feels like it’s happening at night, and considering the haunted trains, abandoned asylums, makeshift prisons and maternity wards that host the action, daylight doesn’t even seem possible. The settings have a nihilistic and oppressive feel as hilltop cemeteries and mythic crossroads do.
In the novel the “Libros de Inferno” is described as an “antediluvian text” which imparted knowledge that almost cost the reader their life. Dead Men doesn’t come at that price, but is not an easy read. It has the guts to demand something of the reader, that an effort is required to take in the book, an effort that will be well rewarded by a unique and lyrically beautiful tale of terrible things.
We’re pleased to announce that Fallout Shelter™, the first-ever mobile game set in the celebrated Fallout® universe from Bethesda Game Studios®, will be available worldwide for FREE on Google Play for Android devices on 13th August. The game will also include all-new updates including the introduction of Mr. Handy – the ultimate robotic companion – as a premium reward. Use him to collect resources inside your Vault, send him into the wasteland to collect loot, or defend your Vault from creatures and disasters, including new threats like Deathclaw invasions and Molerat infestations. This update will also be available on iOS on the same day.
Fallout Shelter is a post-nuclear strategy and simulation experience that puts you in control of a state-of-the-art underground Vault. Build the perfect Vault from a variety of rooms, oversee your very own thriving community of Vault Dwellers, and protect them from the dangers of the Wasteland.
Following its release in June on the Apple App Store, Fallout Shelter achieved global success as the top downloaded game in 48 countries and the top downloaded app of any kind in 25 countries following its release. During E3 2015 Fallout Shelter received praise from some of the industry’s leading outlets, earning ‘Game of the Week’ from Touch Arcade and nominations for ‘Biggest Surprise’ from IGN and ‘Best Handled/Mobile Game’ from the official Game Critics Awards.
To learn more about Fallout Shelter, visit the game’s official website: www.FalloutShelter.com
Yes, this is one of the best so bad it’s good sequels to ever come out, and I really do mean it. Howling II: Your Sister is a Werewolf (that subtitle is just slightly cooler than the other one: Stirba – Werewolf Bitch) is a very bad movie, but it’s also so much fun. It’s ridiculous, from start to finish, from plot to not-so-special effects, this movie cracks me up. I enjoy it every time I give it a watch. So with a big, stupid grin on my face, I popped in the new Blu-ray of it from Scream Factory.
It starts off with the Dee Wallace’s character (but so not the real Dee Wallace) getting buried, and us being introduced to her brother, played by 80s direct-to-video action super star, Reb Brown. Before you can say, “What are you doing in this movie?” Christopher Lee shows up as a werewolf hunter with all the answers. Like did you know werewolves can only really be killed by titanium? Or that they have a queen in Transylvania who’s not only a werewolf but a witch? Or that garlic, holy water, and other religious items now hurt werewolves? Yeah, I do sometimes think that they took an old vampire horror movie script, did a ‘find and replace’ for every time “vampire” is said in the dialog and replaced it with “werewolf” and called it good. But whatever, after some really shoddy looking werewolves crash Reb and Christopher Lee’s party to drive a stake through the dead sister’s heart to make sure she stays dead (because again, “werewolves”), they run off to Transylvanian to confront and kill the queen of the werewolves, played to busty perfection by Sybil Danning.
Look, if you want a good sequel to 1981’s The Howling, well then you can stop looking, because you’re never going to find it. But what you do get here with this one is a fun movie. It is also often laugh out loud funny, even if it wasn’t intended to be. From a werewolf orgy that looks like a nightmare out of a furry convention, to bat-demon puppets mouth-raping a priest to death, to actual dwarf tossing, to some of the most hilariously bad werewolf effects to ever blight the screen, to Christopher Lee tossing the Holy Hand Grenade of Antioch around and Reb Brown screaming and shooting at anything that moves, this movie is dumb but it is a whole lot of fun. If you look up “so bad, it’s good” in the dictionary, this movie will be staring back at you from the page.
Befitting a movie of this caliber, Scream Factory has loaded up their new Blu-ray release of it with quite a few extras. There are two audio commentary tracks here, the first is with director Philippe Mora and second is with composer Steve Parsons and editor Charles Bornstein. There’s an interview with low budget action super star Reb Brown that runs nearly 14 minutes, another with the sex bomb werewolf queen herself Sybil Danning that’s 17 minutes long, and a third with special make-up effects artists Steve Johnson and Scott Wheeler that’s over 15 minutes in length. There’s an alternate opening, an alternate ending, a behind the scenes video, theatrical trailer, and a stills gallery. So yeah, these extras are something to howl about.
Howling II is not a great movie, not a well-made movie, but like I said, it sure is a fun movie. It’s a big, dumb, puppy of a film that just wants to play, and I always want to play with it. If you like your werewolf movies silly but fun, this might be the flick for you. So believe it or not, but I am going to recommend it. Go into it with the right frame of mind and you’re bound to have a good time.
Kino Lorber is proud to announce the Blu-ray and DVD release of THE UNWANTED, an updated, Southern Gothic retelling of Sheridan LeFanu’s lesbian vampire tale “Carmilla”, written and directed by Bret Wood (Hell’s Highway, Psychopathia Sexualis) and starring Hannah Fierman (V/H/S), Christen Orr, and William Katt (Carrie, TV’s “The Greatest American Hero”). THE UNWANTED streets on Blu-ray and DVD July 14th, with a SRP of $24.95 for the Blu-ray and $19.95 for the DVD. Both come packed with special features including theatrical trailers, deleted scenes, and a making-of documentary. The Blu-ray also includes Bret Wood’s erotic thriller The Other Half (2008, 17 mins.)
Cutting against the grain of contemporary shock horror, THE UNWANTED is a moody, sensual thriller that becomes more unsettling as each layer of mystery is gradually exposed. First appearing on the festival circuit in the Spring of 2014, it has since cultivated a loyal following, being screened in the U.S., Ireland, and Scotland, culminating in a week-long theatrical run at the Alamo Drafthouse, and earning rave reviews on such cult websites as Ain’t It Cool News, Diabolique, and Vampires.com. THE UNWANTED stars Hannah Fierman as Laura, a vulnerable young woman beguiled by a drifter (Christen Orr) who has come to her rural town in search of clues to her mother’s disappearance. The two women uncover dangerous secrets kept by their mothers, arousing the suspicion of Laura’s father (William Katt), who will go to shocking extremes to ensure that the family’s dark secrets remain buried.
Bret Wood’s previous films include the documentary Hell’s Highway(2003), a history of the Highway Safety Films of the 1960s and 70s; Psychopathia Sexualis(2006), an adaptation of Krafft-Ebing’s pioneering case studies into human sexuality; and The Little Death(2011), an erotic Victorian period thriller combining elements of stories by Frank Wedekind and Anton Chekhov.
Director: Bret Wood
Blu-ray and DVD Street Date: July 14, 2015
Blu-ray SRP: $24.95
DVD SRP: $19.95
Blu-ray UPC: 738329182625
DVD UPC: 738329182526
Blu-ray Technical Specs:
US / 2014 / Color / 96 mins. / 1.78:1, 1920x1080p / 2.0 Stereo
Blu-ray Special Features:
The Other Half (2008, 17 min.), a short film by Bret Wood
DVD Technical Specs:
US / 2014 / Color / 96 mins. / 1.78:1, 16×9 / 2.0 Stereo
DVD Special Features:
OCTOBER 2 & 4 will also feature TWO special concerts with groundbreaking musician and filmmaker Rob Zombie.
“I am thrilled to be bringing The Great American Nightmare back to the Chicago area for its second year,” says Rob Zombie. “After last year’s overwhelming response we’ve decided to return with a completely new Nightmare. It’s more vile and disgusting than ever. Have fun.”
Rob Zombie’s Great American Nightmare 2015 will feature three attractions based on Zombie’s own horror films:
CAPTAIN SPAULDING’S CLOWN SCHOOL IN 3D: This irreverent school of pure terror is a hallucinogenic trip through the mind of Captain Spaulding (House Of 1000 Corpses, The Devil’s Rejects). Startle after startle will thoroughly frighten even the bravest patrons, who won’t know if they should be laughing, screaming or crying.
THE DEVIL’S REJECTS: The murderous, backwoods Firefly family takes to the road to escape a vengeful police force that isn’t afraid of being as ruthless as its target. Guests will become part of the state troopers’ search and destroy mission against the Firefly family, who are wanted for over 75 homicides and disappearances.
31: On October 30, 1975, five carnival workers are kidnapped and held hostage until the following night (Halloween), and are put in a compound named “Murder World.” They’re told that they are there to take part in a game named “31,” where the goal is to survive the next 12 hours. This is made difficult by the fact that they are not alone in “Murder World” — a violent gang of evil clowns are there and stalking their every move.
Captain Spaulding’s Clown School In 3D and The Devil’s Rejects debuted at Great American Nightmare in Scottsdale, Arizona last year. 31 is a brand new, never-before-seen haunt based on Rob’s forthcoming film of the same name.
The fully immersive haunted house experience at Rob Zombie’s Great American Nightmare will include the ALL NEW Bloody Boulevard with major carnival rides, freak shows, musical entertainment, roaming characters, themed food and beverages, games and vendors each night. Note: Carnival rides will not be open on concert nights.
Great American Nightmare producer Steve Kopelman says, ”Given the tremendous support we received last year in Chicago, we are extremely excited to make it the first location that we are coming back to. Last year was just a taste of what’s in store. This year will be Bigger, Badder and Bloodier! We can’t wait to show Chicagoland our all new event.”
TICKETS for Rob Zombie’s Great American Nightmare go on sale FRIDAY, JULY 31 AT 9:00 AM CT, with prices starting at only $25. Each ticket includes access to all haunted house attractions and the Bloody Boulevard activities.
TICKETS FOR OCTOBER 2 & 4 INCLUDE THE ROB ZOMBIE CONCERT AND WILL BE AVAILABLE STARTING AT ONLY $45. A limited number of VIP packages will also be available for purchase at www.GreatAmericanNightmare.com. All VIP packages include a commemorative t-shirt and quicker access to the haunted attractions than general admission. Some packages also include a designated viewing area for the concert and a VIP-only bar.
Rob Zombie’s Great American Nightmare will celebrate the Halloween season on the following dates between September 25 and November 1:
SEPTEMBER: 25, 26
OCTOBER: 2, 3, 4, 9, 10, 11, 15, 16, 17, 18, 22, 23, 24, 25, 29, 30, 31
Hours for Rob Zombie’s Great American Nightmare will be 7:00 PM until midnight (Fridays and Saturdays) and 7:00 PM until 10:00 PM (Thursdays and Sundays). On concert nights, Great American Nightmare will be open until midnight.
Rob Zombie’s Great American Nightmare is a creative collaboration between master of the macabre Rob Zombie and preeminent haunted house producer Steve Kopelman. The event is produced by Rob Zombie, Steve Kopelman and Andy Gould.
Odeum Expo Center is located at 1033 North Villa Avenue in Villa Park, IL, just outside Chicago. It’s easily accessible from downtown Chicago by major highways, and from the Tri-State area by tollways.