VoECThe Vanishing of Ethan Carter
Developer: The Astronauts
Publisher: The Astronauts and Nordic Games

Platforms: PC, PlayStation 4
Reviewed by Brian M. Sammons

The Vanishing of Ethan Carter is an indie horror/adventure game that first came out for the PC and has recently been ported to the PlayStation 4. I missed it when it came out on PC, but I heard some good buzz for it. When I was contacted by some PR people for its PS4 release, the trailer intrigued me. It looked like a good old fashioned puzzler, with supernatural elements, and perhaps a Lovecraftian horror twist. It also looked absolutely beautiful, graphically speaking. Well I have now played it to completion, so did it live up to my expectations, or did it surpass them? Well there’s only one way to find out, so come with me as we explore the mystery of The Vanishing of Ethan Carter.

You play as a PI type, Paul Prospero, and come complete with your very own noir-ish narration. What sets you apart from the other gumshoes is your psychic ability to examine a crime scene and literally see how events unfolded via ghostly images of the culprits and the deceased in action. Yeah, that’s one neat trick. Contacted by a 12 year old boy in need of help, the titular Ethan, you travel to the wooded and serene small town of Red Creek Valley, Pennsylvania. There you wander the countryside and eventually the town, both of which seem to be devoid of all human life, but not the remains of such life. Along the way you come across one bizarre scene of murder after another and you must assemble the pieces of what happened. As you go, you uncover the story of how the Red Creek Valley became a ghost town after the local mine collapsed, why Ethan’s family are out to murder the child, what the boy did to enrage them so, and what exactly does it mean when the visions of the past you see keep saying stuff like “the Sleeper must not sleep.”

The strengths of this game are its truly beautiful graphics and the mystery at the heart of the story. That mystery is a good one. While not earth-shaking or anything, it works, has a few twists and turns that keep me guessing, and the payoff wasn’t an eye-rolling mess like so many other “you didn’t see that coming, did you?” endings are. Also, the hands-off kind of gameplay here I found really enjoyable. By that I mean that the game designers give you a big open-ended world to move through and leave you alone to explore it as you will. Now there are some subtle ways they influence you to stay on the path, and I won’t mention them here in case you do play this game. I’d rather you focus on the story and the cool word around you and not be looking for the little tricks they use, but I will say that they are slight, clever, and appreciated.

The main gameplay element are the puzzles and those usually revolve around finding items, examining them, and figuring out how to use them in the world. Once you get that done, you then see several ghostly still images that you’ve got to figure out how they interact chronologically with each other. If you get that right then you are treated with an animated scene, usually involving someone dying in a gruesome fashion, which propels the story forward. In addition to that, there are a few other puzzle types, some of a more magical nature, so if you are not a fan of puzzle games, be warned.

As for those Lovecraftian horror elements that I mentioned, oh yeah, they’re here. I won’t go into too much detail about them, because I don’t want to ruin any surprises. That said, in this game you do find insanity, murder, black magic, ancient tomes, things that wander the dark shadows that are best not seen, and scraps of paper with “That is not dead which can eternal lie…” Well you know the rest, or at least, you should. So fans of the H.P. Lovecraft’s cosmic horror will get a kick out of this game.

If your idea of horror gaming is BOO jumps scares and shooting zombies in the face with a shotgun, this probably isn’t the right title for you. If you have never played a puzzle game before, I’d highly suggest giving it a shot and seeing if you like it. If you like mood and atmosphere then this game has that by the bucket-load. And if you love Lovecraft, then this game is a must. So for all those reasons, I’m giving The Vanishing of Ethan Carter a high recommendation.

About Brian M. Sammons

Brian M. Sammons has penned stories that have appeared in the anthologies: Arkham Tales, Horrors Beyond, Monstrous, Dead but Dreaming 2, Horror for the Holidays, Deepest, Darkest Eden and others. He has edited the books; Cthulhu Unbound 3, Undead & Unbound, Eldritch Chrome, Edge of Sundown, Steampunk Cthulhu, Dark Rites of Cthulhu, Atomic Age Cthulhu, World War Cthulhu and Flesh Like Smoke. He is also the managing editor of Dark Regions Press’ Weird Fiction line. For more about this guy that neighbors describe as “such a nice, quiet man” you can check out his infrequently updated webpage here: http://brian_sammons.webs.com/ and follow him on Twitter @BrianMSammons.

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